Combat
Aiming, swinging, and the slot tricks around the hit.
- Aim assist has an FOV cone, a reaction delay, and a curve you drag to say how much it smooths at range
- Silent aim turns you on the wire only, so the camera stays where your mouse is pointing
- The trigger bot waits out hurt time, checks for crits and shields, and only fires on items you allow
- Shield breaker swaps to an axe the moment they block, and kb displace throws them sideways